11/11/2022 0 Comments Beyblade evolution get samurai ifrit![]() In The Walking Dead however the game itself is merely a medium to tell the story, much like Quantic Dream’s Heavy Rain or Team Bondi’s swan-song, L.A. The latter was enjoyable as it was a fun game mechanic but ultimately skin deep and should be enjoyed as such. It seems interesting then to contrast The Walking Dead with Dead Island. In the review of the last game featured on the site, Dead Island, I spent a lot of time talking about the gameplay and how it makes up for the story. The voice acting is stellar and is a major contributor in selling the game’s characters. It’s bright and a nice contrast to the grey-brown-grey palate that modern gaming has taken to in this generation. They’re obviously lifted from the comic with a cell-shaded style. Similarly the graphics aren’t breathtaking. It’s a slight variation on the old point-and-click adventure games with a bit more of an emphasis on action. Anybody familiar with Telltale’s previous outings will get be in familiar territory. The game itself is nothing revolutionary. You might have noticed that I haven’t spoken much about the part of the game that you spend playing. While the reader has previously been a passenger to the story, seeing who the writers want to kill off next, in the game the decision is often left up to the player and this is the main reason why I think The Walking Dead is such an important game. As one of the most important features to the series the game takes it to another level. ![]() This ain’t no Batman comic once they’ve died, they’re dead for good: forever. Some of the most heart-wrenching moments in the series are when characters that you have known and loved die. Readers of the comic however will also know that a great deal of the drama comes from just how fatally human the characters are. There are so many memorable characters within the franchise which readers, viewers, players will and have become attached to. When it comes to The Walking Dead it is easy to get bogged down in analysing one character. The way Lee (right) discovers of Clementine's (left) parents' death sets up the 'no-holds-barred' emotionality of the game within the opening 20 minutes. Lee is not a bad man, and Rick is not a good man the world reaches an equilibrium of karmic neutrality. The zombie outbreak breaks society and levels out the playing field, so to speak: Rick and Lee effectively become the same. Lee however seems calm, rational and above all controlled. ![]() His status as the lawbreaker is firmly established in the game’s opening as he is in the back of a police car. Lee is the dramatic juxtaposition of Rick as Lee has broken the law by murdering a man. ![]() It is hard then to see the introduction of Lee Everett, the protagonist of the game to be, a coincidence. From a sociological point of view it is interesting to follow a man who’s career and life is based on the morality of the established system of laws thrown into a scenario where he is no longer the ‘alpha’ of the society. Fundamentally the story begins with police sheriff Rick Grimes waking up from a coma to find the world turned upside down. The tv series roughly follows the same plot as the comics with occasional creative license being taken but with nothing to upset hardcore fans of the source material. With character development being at the heart of the series, it is important to distinguish the differences between the comic and the tv show from the game. Rick Grimes as played by himself and Andrew Lincoln respectively. ![]()
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